Fling two Splashes at each other and see what comes out.
Flick one at the other.
Two of 460 Splashes, things in 3D you can turn and play with. What happens
Pair 0 of 105,570
- Pieces in place
- 0
- Turned
- 0°
This collider needs WebGL 2 and JavaScript. Here are the two Splashes it had loaded: Felted Fox and Burger.
What came out
Nothing is destroyed. It's all still in there.
A Splash is one object made of hundreds of thousands of soft dots of paint, called splats. When two hit, each splat of each Splash flies out along its own track and lands somewhere new, on a line it can slide along without changing what you see from one spot. So the wreck is a cloud from most places. Stand in the right place, and it's the first Splash, whole. Turn a quarter of the way around, and it's the other.
The two Splashes aren't blended, and no picture is swapped in. It's one cloud in one room, and you are the one moving around it.
Checked: for 20 pairs, 18 of them picked at random, the wreck lined up was drawn beside the same splats put back where they started. Across all 40 views, the two pictures differ by 0.06 of 255 brightness levels on average, and 0.01% of pixels differ by more than 32.
Today's wreck
Two things went in this morning.
A new wreck comes up every day, with no names on it. Turn it until you find them.
Beamlines
29 shelves, 460 Splashes, 105,570 possible collisions
- 01
Studio23 - 02
Pictures and Pages6 - 03
AI and Computing17 - 04
Science9 - 05
Space37 - 06
Math18 - 07
Atoms9 - 08
Photoreal79 - 09
Lab3 - 10
Shapes3 - 11
Arcade12 - 12
Toys16 - 13
Balls25 - 14
Imaging6 - 15
Earth and Maps8 - 16
Music9 - 17
Everyday Things13 - 18
Nature23 - 19
Weather & Fire13 - 20
Food28 - 21
Gems8 - 22
Body7 - 23
Tiny World23 - 24
Clothing4 - 25
Medieval10 - 26
Animals13 - 27
Holidays8 - 28
Vehicles14 - 29
Landmarks16
Bring your own
Three ways into 3D
The tools that make Splashes from things you already have. Your pictures and videos stay on your device.
The guide
The Splash Manual
How to program Gaussian splats in Splashery: the math of one splat, how a Splash is built, the splat equation language, pictures and your own input, moving things, real data, photos and video in 3D, codes and pages, and making your own.